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SUMMARY

Technical Artist / VFX specializing in procedural workflows, shader development, and tool automation.

I bridge art and technology — from graphic design roots through 3D and motion design to technical art. I've shipped real-time projects for Blumhouse (VR), NASA, Microsoft, and Netflix across Unity, Unreal, and multiple platforms.

I build tools that make production faster: Houdini procedural systems, Unity C# extensions, Python automation, and custom HLSL shaders.


→ Let’s talk: pavel.zosim@protonmail.com

PROJECTS

FLIPBOOK SHOTS

TOOLS AND ASSETS

BLOG - TECHNICAL ART AND VFX BREAKDOWNS

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pavel-zosim

EXPERIENCE & EXPERTISE

TECHNICAL ARTIST

Jun 2018 ~ Apr 2024

Bully! Entertainment (Moldova)

Variety AR/VR projects

• Procedural pipeline

• VFX Tech. Art. Unity/Unreal

• Shader Dev. (webGl)

• Tool creation

• UI/UX design
• Storyboarding
• Motion design
• Key-frame animation
• 3D modeling
• Rendering
• Compositing and post-processing

3D GENERALIST

Apr 2016 ~ Jun 2018

PlatinGaming LTD (Malta)

Game development


• 3D modeling
• Sculpting
• Unwrapping
• Texturing
• Rigging
• Key-frame animation
• Rendering
• Compositing and post-processing
• Broadcast motion graphics
• Development

GRAPHIC/MOTION DESIGNER

Aug 2015 ~ Apr 2016

Miram-Lux S.R.L (Moldova)

Web Development


• UI/UX
• Print design
• Motion design

GRAPHIC/MOTION DESIGNER

Jul 2013 ~ Jul 2015

Development Solutions ICS S.R.L. (Moldova)

Web Development


• UI/UX
• Print design
• Motion design

PRE PRESS GRAPHIC DESIGNER
PHOTGRAPHER

Dec 2007 ~ Jun 2013

Casalot S.R.L. (Moldova)

Large-format Printing Production


• Print design
• Branding
• Pre-press

• Object photography and photo-retouch

• Company's web-site maintenance

• Rebranding of the company design

DOWNLOAD CV

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CONTACTS

Pavel Zosim - Technical Artist

  • linkedin
  • generic-social-link

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